Pawtato Tips

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Game Data

Game catalogs — equipment, tools, recipes, skills, monsters, assignments and stat reference.

Skill gem reference from Pawtato game data — triggers, passives, class requirements and activation rules. Images are cached locally for fast loading.

Common gems

Starter gems — mostly Charge, Time, Pain and Counter triggers plus a few passives.

Bulwark

Bulwark

CommonTrigger

Guarantees a Block after some time in combat

Effect

Get 100% BLK next turn

Level
1+
Classes
Knight, Druid
Trigger
Pain: Receive Hit × 3
Expose

Expose

CommonTrigger

Attacks reduce the target's damage resistance by 50%

Effect

Reduce targets PDR and MDR by 50% next turn

Level
1+
Classes
Archer, Mage
Trigger
Time: Turn × 2
Fade

Fade

CommonTrigger

Increases evasion after getting hit in combat

Effect

Adds 50% EVA next turn

Level
1+
Classes
Rogue, Mage
Trigger
Pain: Receive Hit × 3
Heal

Heal

CommonTrigger

Restores health based on Intelligence

Effect

Heals 20 + 2x INT Hit Points

Level
1+
Classes
Knight, Druid
Trigger
Pain: Receive Hit × 4
Note
Skip Basic Attack the turn this effect activates
Magic Missile

Magic Missile

CommonTrigger

Unleashes a powerful magical projectile

Effect

Deals 50 + 3x INT magical damage

Level
1+
Classes
Mage, Druid
Trigger
Charge: Basic Attack × 3
Note
Skip Basic Attack the turn this effect activates
Pounce

Pounce

CommonTrigger

A clumsy but eager charge - the first step toward mastering momentum

Effect

Deals 35 as physical damage

Level
1+
Classes
All classes
Trigger
Charge: Basic Attack × 2
Note
Skip Basic Attack the turn this effect activates
Precision Strike

Precision Strike

CommonTrigger

An attack which deals extra damage based on Dexterity

Effect

Deals 35 + 3x DEX as physical damage

Level
1+
Classes
Rogue, Archer
Trigger
Charge: Basic Attack × 3
Note
Skip Basic Attack the turn this effect activates
Ravage

Ravage

CommonTrigger

An attack which deals extra damage based on Strength

Effect

Deals 50 + DMG + STR as physical damage

Level
1+
Classes
Rogue, Knight
Trigger
Charge: Basic Attack × 3
Note
Skip Basic Attack the turn this effect activates
Riposte

Riposte

CommonTrigger

Gain +50% Critical Strike Chance on next turn after evading

Effect

Adds 50% CSC next turn

Level
1+
Classes
Knight, Rogue
Trigger
Counter: Evade or Block × 1
Snare

Snare

CommonTrigger

A binding spell that deals magical damage and slows the target

Effect

Deals 30 + INT magical damage and applies 40% Slow for 3 turns

Level
1+
Classes
Archer, Druid
Trigger
Time: Turn × 3
Note
Skip Basic Attack the turn this effect activates
Steady Paw

Steady Paw

CommonPassive

Passively increases hit chance

Effect

Increases HIT by 10%

Level
1+
Classes
Mage, Archer

Uncommon gems

Mid-tier gems with stronger passives and hybrid triggers.

Crushing Blow

Crushing Blow

UncommonTrigger

A wind-up strike heavy enough to rattle the target senseless

Effect

Deals 110 + DMG as physical damage with a 50% chance to stun the target

Level
1+
Classes
Knight, Druid, Rogue
Trigger
Charge: Basic Attack × 5
Note
Skip Basic Attack the turn this effect activates
Insect Swarm

Insect Swarm

UncommonTrigger

Looses a biting swarm that gnaws at the target over several turns

Effect

The cast deals no damage; the swarm then deals 10 + INT magical damage at the start of each of the target’s turns for 5 turns. Not a status effect — Pawnic Resistance and Poison Immunity do not stop it.

Level
3+
Classes
Druid
Trigger
Charge: Basic Attack × 4
Note
Skip Basic Attack the turn this effect activates
Mindspike

Mindspike

UncommonTrigger

A lance of raw arcane force that scatters its target's focus

Effect

Deals 30 + 2x INT magical damage and, on hit, depletes ALL of the target's Charge stacks

Level
3+
Classes
Mage
Trigger
Charge: Basic Attack × 3
Note
Skip Basic Attack the turn this effect activates
Overpower

Overpower

UncommonPassive

When the enemy evades or blocks, your next attack lands harder and cannot be turned aside

Effect

If the enemy evades or blocks, your next attack gains +50% HIT, +20% CSC, and cannot be blocked

Level
1+
Classes
Knight, Rogue, Archer
Poison Fang

Poison Fang

UncommonTrigger

A venomous strike that leaves a lingering toxin coursing through the target

Effect

Deals 1x INT magical damage; on hit, poisons the target for 10% of their max HP as true damage at the start of each of their turns

Level
3+
Classes
Rogue
Trigger
Time: Turn × 5
Note
Skip Basic Attack the turn this effect activates
Spellshield

Spellshield

UncommonPassive

A ward that consumes the first incoming spell

Effect

Negates the first non–Basic-Attack magical attack (damage and effects) taken in combat

Level
1+
Classes
Mage, Archer, Druid
Spellstrike

Spellstrike

UncommonTrigger

A martial-arcane strike that channels strength into magical force

Effect

Deals DMG + STR as magical damage

Level
1+
Classes
All classes
Trigger
Charge: Basic Attack × 2
Note
Skip Basic Attack the turn this effect activates
Thorns

Thorns

UncommonPassive

Lashes back at attackers, returning a portion of physical damage taken

Effect

Reflects 10% of physical damage taken as physical damage, calculated before PDR/Block

Level
1+
Classes
All classes
Volley

Volley

UncommonTrigger

A practised release that puts three arrows in the air before the first lands

Effect

Looses 3 arrows, each dealing 10 + 1x DEX physical damage. Every arrow rolls its own hit, critical strike and block, and triggers all on-hit effects separately.

Level
3+
Classes
Archer
Trigger
Charge: Basic Attack × 3
Note
Skip Basic Attack the turn this effect activates

Rare gems

Powerful build-defining passives.

Aegis

Aegis

RarePassive

A divine ward that refuses to let any single blow undo the hero

Effect

Caps any incoming damage (after reduction) to 35% of the hero's max HP

Level
1+
Classes
Knight, Druid
Arcane Barrier

Arcane Barrier

RarePassive

A woven ward that drinks the first blows of a fight

Effect

Absorbs 4 x INT damage over the fight. The shield is spent before PDR/MDR, so only the part it cannot absorb is reduced.

Level
5+
Classes
Mage
Double Tap

Double Tap

RarePassive

A relentless rhythm that turns each basic attack into two lighter hits

Effect

Basic Attacks hit twice at 90% reduced damage; each hit builds Charge and triggers all basic-attack effects

Level
1+
Classes
Rogue, Archer, Mage

Epic gems

High-impact finishers with level requirements.

Bloodthirst

Bloodthirst

EpicPassive

Every wound opened feeds the one who opened it

Effect

Heals for 15% of PHYSICAL damage dealt, on every landed physical hit — basic attacks and skills alike. Magical damage (e.g. Poison Fang's strike) returns nothing.

Level
5+
Classes
Rogue
Essence Siphon

Essence Siphon

EpicTrigger

Draws the life out of a wound and pours it into your own

Effect

Deals 30 + 1x INT magical damage and heals you for the full damage dealt

Level
5+
Classes
Mage
Trigger
Time: Turn × 4
Note
Skip Basic Attack the turn this effect activates
Execute

Execute

EpicPassive

A finishing instinct that turns wounded enemies into easy prey

Effect

Deal 200% increased Damage to enemies below 25% Hit Points

Level
5+
Classes
Rogue, Archer, Knight
Renewal

Renewal

EpicTrigger

Venomclaw's own regeneration, torn from the boss that used it

Effect

Heals 1x INT at the start of each of your next 3 turns

Level
5+
Classes
Druid
Trigger
Time: Turn × 4
Note
Skip Basic Attack the turn this effect activates
Reprieve

Reprieve

EpicPassive

A moment's relief bought by each blow turned aside

Effect

Heals 1x STR every time you BLOCK an attack. Block Chance decides how often it fires, Strength how much it restores.

Level
5+
Classes
Knight
Second Wind

Second Wind

EpicPassive

Recovery bought by not being where the arrow landed

Effect

Heals 1x STR every time an incoming attack MISSES you. Evasion decides how often it fires, Strength how much it restores.

Level
5+
Classes
Archer