Pawtato Tips

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Game Data

Game catalogs — equipment, tools, recipes, skills, monsters, assignments and stat reference.

Combat passives and traits from Pawtato game data. For equippable skill gems, see Skills.

  • Antivenom → Reduces poison tick damage.
  • Carapace Rebound → A single hit can remove at most 15% of max HP; half of the excess rebounds onto the attacker as true damage.
  • Coiled Strike → Begin combat with 2 Charge stacks (requires a Charge skill equipped).
  • Confusion → Basic attacks have a 10% chance to deplete all Charge stacks on the target.
  • Cosmic Pawer → Increases all base stats by 10% (rounded up) for the encounter.
  • Critical Immunity → Immune to critical hits — enemy critical strikes never land.
  • Elite → Gains +50% to all base stats. Base damage doubles when HP drops below 25%.
  • Flow State → Gain 1 Charge stack when evading (requires a Charge skill equipped).
  • Footwork → Critical strikes increase EVA by 0.15 for one turn.
  • Frenzy → Every turn increases STR and AGI by 1, without limit.
  • Giant Slayer → Deal 20% increased damage against enemies with more current HP than you.
  • Immovable → Immune to movement-speed reduction effects.
  • Knockout → Basic attacks have a 5% chance to stun the target.
  • Limited Plot Armor → Once per combat: if a hit would be lethal, survive with 1 HP instead.
  • Marrow Surge → Every turn increases AGI and DEX by 1, up to +10 each.
  • Overdrive → Critical strikes with basic attacks grant an additional Charge stack (requires a Charge skill equipped).
  • Palisade → Increases Block damage reduction to 60%.
  • Pawnic Resistance → Negates the first negative status effect applied each encounter.
  • Pawtective Field → The first two hits taken each encounter deal no damage.
  • Perfect Form → Non-critical damage taken is reduced by 90%.
  • Piercing → Physical attacks ignore 0.05 PDR on the target.
  • Poison Immunity → Immune to poison — poison debuffs (e.g. Poison Fang) never take hold.
  • Quickdraw → 50% chance after a Charge skill releases to follow up with a basic attack immediately.
  • Recoil → 10% chance when hit by a spell to mirror it back at the attacker (same damage and effects). You still take the original hit.
  • Sanguine Edge → Critical strikes heal for 20% of damage dealt.
  • Spellward → 10% chance to negate incoming spell damage and effects.
  • Swift Strike → Basic attacks have a 20% chance to strike twice.